Entry tags:
Multiversal Museum Exhibit - cw: blood
The façade of the exhibit is a simulacrum of the front of dark and foreboding 13th century castle, twisted stone and iron edifices stretching upwards from fake snowy terrain. A soundtrack playing the sounds of screeching bats can be heard overhead, and the faint strains of an eerie chorus singing a song that may or may not be strangely familiar, depending on the world you are from.
As you approach the gate, it draws itself open, beckoning you into the darkness. Stepping through brings you into a large arcing hallway, lit by the flicker of artificial candlesticks. A sign greets you on your way in, reading:
Are YOU inventive and attentive? Solve the puzzles and see if you can make it through!
If you follow the arrow, daubed onto the floor with poured, drippy candlewax, you are taken past a series of scenes in turn, many with a puzzle to solve to proceed:
* A rustic bathroom from a small inn - in the bath, you can find a sponge (tethered to prevent theft - you can buy your own in the gift shop, after all), and a pressure plate. If you jump into the bathtub, a staticy recording instructs you to look up into a camera (made to look like a head of garlic) for a souvenir photo and counts down - right before the countdown ends, a mannequin of a well-dressed vampire drops from the ceiling, cape billowing as it arcs towards you in an attempt to get you to scream for the picture.
Once you take your printed photo, you may proceed.
* A large, incredibly gothic four-post bed with a dusty canopy. If you climb onto the bed, your ears are met with loud singing, telling you to embrace the night and cast away your humanity, but it is...definitely not the Fog God. The bed rattles as ghoulish mannequins jut out from the floor, and two others - a mannequin of a young woman in red boots, holding out a hand, and a shirtless, feral looking mannequin, pointing you towards her.
If you touch the girl's mannequin, she screams a recorded scream, asking you "WHY," red ribbon to simulate blood jutting from a slot on the side of her neck.
There is the sound of a rooster crowing and all the mannequins retract away, opening the door to the next room.
* A darkened crypt, with two large stone caskets in it. The lids are heavy, but are assisted by rollers - pushing them open reveals a similar mannequin to the one above the bathtub earlier in one of them, and a finely dressed one in lavenders and silvers in the other, both in repose. The mannequin of an old man hangs from a wrought iron beam above, continually yelling at you to work harder, to stake them, to hurry up, to be quiet.
On the ground is a satchel, open, with a hammer and stake on the ground. They are all bolted down, and you cannot use them.
Once both caskets are open, you are able to proceed.
* The facade of a library, the spines of the fake books indicating a wealth of knowledge, all sorts of genres - the only book down, on a stand for you to pick it up, is a book labeled "A Guide for Lovers." Inside, it gives advice on wooing a person, love poems, and all manner of sweet and tender guidance for the true romantic. Strangely, there are a pair of suspicious puncture marks in the front cover. You cannot proceed without taking the book.
Soft singing leads you to the next room:
* A bathroom, with another big, fake bubble bath in it, and a fanged, grinning mannequin wearing a sparkly blouse and big bow in its blonde hair. The figure is stood on a spinning plate - stepping onto it with him makes it go, simulating a dizzying dance. By jamming the book from the previous room into his mouth, the door to the next scene opens.
* A graveyard set, with clawed hands reaching, searching out of heavy stone coffins. An easy maze through them, only waist high, leads you through the next gate.
* And lastly, an opulent ballroom scene. The song from the entryway is loud in here, echoing all around you. Statues to represent dozens of vicious, hungry vampires, dressed in clothes from every era reaching backwards from the 1800s.
There is what appears to be a giant mirror here, but the only reflection in the room...is you. All the statues are looking at you, and the way out is barred - but two candlesticks stand nearby, one of them with a clear mechanism attached. If you pick up one candlestick and hang it from the other horizontally, forming a cross, all the statues will turn away from you, spitting out fake smoke as the door exiting the exhibit opens up.
As you leave, you can hear a voice calling to you -
"BY FIRE AND DARKNESS - BRING HER BACK-!"
One last jumpscare, the mannequin of a feral young woman in a red dress, hissing with fangs bared, comes swinging out at you just before you get out the door.
--------------
In with the merchandise, you can find:
- Replicas of Alfred's red and white polka-dot bowtie
- Chocolate 'stakes'
- Bath sponges
- Copies of "A Guide For Lovers"
- Pickled garlic in a jar with a label that reads "Herr Chagal's Knoblauch" and that features a drawing of a bearded man doing finger-guns and winking
As you approach the gate, it draws itself open, beckoning you into the darkness. Stepping through brings you into a large arcing hallway, lit by the flicker of artificial candlesticks. A sign greets you on your way in, reading:
If you follow the arrow, daubed onto the floor with poured, drippy candlewax, you are taken past a series of scenes in turn, many with a puzzle to solve to proceed:
* A rustic bathroom from a small inn - in the bath, you can find a sponge (tethered to prevent theft - you can buy your own in the gift shop, after all), and a pressure plate. If you jump into the bathtub, a staticy recording instructs you to look up into a camera (made to look like a head of garlic) for a souvenir photo and counts down - right before the countdown ends, a mannequin of a well-dressed vampire drops from the ceiling, cape billowing as it arcs towards you in an attempt to get you to scream for the picture.
Once you take your printed photo, you may proceed.
* A large, incredibly gothic four-post bed with a dusty canopy. If you climb onto the bed, your ears are met with loud singing, telling you to embrace the night and cast away your humanity, but it is...definitely not the Fog God. The bed rattles as ghoulish mannequins jut out from the floor, and two others - a mannequin of a young woman in red boots, holding out a hand, and a shirtless, feral looking mannequin, pointing you towards her.
If you touch the girl's mannequin, she screams a recorded scream, asking you "WHY," red ribbon to simulate blood jutting from a slot on the side of her neck.
There is the sound of a rooster crowing and all the mannequins retract away, opening the door to the next room.
* A darkened crypt, with two large stone caskets in it. The lids are heavy, but are assisted by rollers - pushing them open reveals a similar mannequin to the one above the bathtub earlier in one of them, and a finely dressed one in lavenders and silvers in the other, both in repose. The mannequin of an old man hangs from a wrought iron beam above, continually yelling at you to work harder, to stake them, to hurry up, to be quiet.
On the ground is a satchel, open, with a hammer and stake on the ground. They are all bolted down, and you cannot use them.
Once both caskets are open, you are able to proceed.
* The facade of a library, the spines of the fake books indicating a wealth of knowledge, all sorts of genres - the only book down, on a stand for you to pick it up, is a book labeled "A Guide for Lovers." Inside, it gives advice on wooing a person, love poems, and all manner of sweet and tender guidance for the true romantic. Strangely, there are a pair of suspicious puncture marks in the front cover. You cannot proceed without taking the book.
Soft singing leads you to the next room:
* A bathroom, with another big, fake bubble bath in it, and a fanged, grinning mannequin wearing a sparkly blouse and big bow in its blonde hair. The figure is stood on a spinning plate - stepping onto it with him makes it go, simulating a dizzying dance. By jamming the book from the previous room into his mouth, the door to the next scene opens.
* A graveyard set, with clawed hands reaching, searching out of heavy stone coffins. An easy maze through them, only waist high, leads you through the next gate.
* And lastly, an opulent ballroom scene. The song from the entryway is loud in here, echoing all around you. Statues to represent dozens of vicious, hungry vampires, dressed in clothes from every era reaching backwards from the 1800s.
There is what appears to be a giant mirror here, but the only reflection in the room...is you. All the statues are looking at you, and the way out is barred - but two candlesticks stand nearby, one of them with a clear mechanism attached. If you pick up one candlestick and hang it from the other horizontally, forming a cross, all the statues will turn away from you, spitting out fake smoke as the door exiting the exhibit opens up.
As you leave, you can hear a voice calling to you -
"BY FIRE AND DARKNESS - BRING HER BACK-!"
One last jumpscare, the mannequin of a feral young woman in a red dress, hissing with fangs bared, comes swinging out at you just before you get out the door.
--------------
In with the merchandise, you can find:
- Replicas of Alfred's red and white polka-dot bowtie
- Chocolate 'stakes'
- Bath sponges
- Copies of "A Guide For Lovers"
- Pickled garlic in a jar with a label that reads "Herr Chagal's Knoblauch" and that features a drawing of a bearded man doing finger-guns and winking